Sunday, June 3, 2012

Why video games are dying, and why no-one should do a thing about it






Six games, from six different producers, and six very distinct genres.
But yet these games are all the same. 
Has anyone seen the thing that links them yet?
They're all fucking sequels.

SEQUELS PISS ME OFF.

Now sometimes sequels are necessary. Sometimes sequels work.
But a sequel for the sake of a sequel (Every Call of Duty increment ever, for example) is just a money hungry attempt at being safe.
And I mean safe as a literal term.
And yes; for Super Mario Bros. Wii, the term "sequel" isn't an all inclusive term; what I AM talking about, however, is franchise sequels. Rather than making a game and then getting the writers to make a new universe (franchise), they would rather just rehash the same story or revolving theme for several games. Hell, now they're even re-making old  games (Halo: Anniversary, that Tomb Raider one, etc.) just to make the graphics more pretty, and then slapping a full price tag on it.
It's not a storyboard "sequel" as per se, but it's still a continuation of the franchise. 

The average person who plays video games is phobic of change; if a new game comes out, they're not going to pay good money for it unless it's got a name behind it.
And sequels are the easiest way of doing this; it's essentially extortion.

Worse than sequels, are the new thing that video games are doing. 
Originally, a game would be packaged and the shipped product would be a two or three years worth of creative content and hard work bundled into a game.
These days, games are about being conservative; they're about making a yearly installation (Call of Duty and Need for Speed, especially) to appease to a hole in the producer's calendar. 

And now, instead of making a game which is entertaining and fun, they're bundling it being
1. A sequel
2. incomplete (i.e. Mass Effect; Diablo 3)
3. yearly, or close to yearly (every sports "simulator", Need For Speed, Call of Duty)
4. released within a very specific time period (generally, around August to mid December is the most common time for a game to be released)
5. Comes with complimentary DLC which isn't an expansion as much as it is either a hint at a sequel (Fable 2) or just a continuation of the half-assed plot. 

It's as if game companies really just don't give a shit anymore.
Actually they probably don't. 

It's so rare to see a game that is actually innovative and creative, it really isn't funny. Game companies, and the video game industry, is like a giant money laundering service. They'll happy give you a "game" if it means that they get to mind your wallet for a short time, until they've finished the DLC (or released it within 24 hours, as some games are doing now).

My last argument I'm not even going to explain. 
Three different games, from three different game developers. 


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